using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace TouchInputManager
{
    public class TouchInput_Click : TouchBase
    {
        public Action<ITouchInteractable> OnClickEvent;

        public Action<ITouchInteractable> OnDoubleEvent;

        public Action<ITouchInteractable> OnLongPressEvent;

        protected virtual Ray GenDestinationRay()
        {
            return Camera.main.ScreenPointToRay(Input.mousePosition);
        }
    }
}

